But it's a fairly negligible amount, so don't throw out your gym membership just yet. Sleep deprivation has also been found to mess with the hormones leptin and ghrelin, increasing feelings of hunger.īottom line: if you keep your bedroom cool and dark, and you get your recommended 7-9 hours of sleep per night, you'll be more likely to burn a few hundred calories while you sleep. "The less sleep you get, the slower your body burns calories to preserve energy - which can lead to your metabolism slowing down," says Winter.Īnd this can lead you to start packing on the pounds: a 2012 study found that men who slept 5 or less hours a night were almost 4 times more likely to be obese. You should also be sure to get enough sleep, as sleep deprivation can negatively affect your overall metabolism. "Sleeping in a colder room forces the body to burn more calories to keep you warm," says Winter. If you're truly looking to maximize the amount of calories you burn during sleep, turn the room temperature down: according to the American Academy of Sleep Medicine, you should aim to sleep in a room that is between 60 and 67 degrees Fahrenheit. Our brains are just as active (or even more active) during REM sleep, as they are while we are awake," says Wells. And likewise, metabolic activity also cycles throughout the night. "We cycle through several sleep stages (light to deep and REM) about every 90 minutes and repeat this cycle several times during the night. Your body burns the most calories during deep REM sleep, when your brain is most active because it requires the most oxygen to function. 45 x 8 = 360 calories burned during 8 hours of rest.5% more than when one is asleep," says Winter. 45 calories/hour), you can calculate nocturnal calories burned by this equation: So if you can find an average caloric expenditure for an individual at rest (e.g. "BMR is measured after 8 hours of sleep, in a fasted state, and in neutral temperature conditions, so that one is truly measuring how much energy is being used to simply rest," says Christopher Winter, MD, sleep researcher and owner of Charlotesville Neurology and Sleep Medicine.ĭuring sleep, your body functions at about 95% of what it does at simple rest. Based on this information, the calculator will provide you with a recommended number of hours of sleep. sedentary, active, etc.) Desired wake-up time. BMR varies depending on mass, height, and age (you can determine yours with this calculator), but on average, this has been found to be about 45 calories per hour. To use a hours of sleep calculator, youll typically need to input the following information: Age. You start with the number of calories your body burns at rest (called basal metabolic rate).
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If you use HTMX.NET, please let me know what you think and where I can improve it.Īs always, thanks for reading and sharing my posts.The. So you should expect this update in the current feature set of HTMX.NET. In my case, and likely yours, that’s ASP.NET Core. HTMX has many great features out-of-the-box, but it’s still necessary to fuse the elements of HTMX to your technology stack of choice. While our script contains the if block, it is unnecessary now since HTMX boosts will not reload any of the elements. The keyword keeps our scripts from blocking the critical rendering path. The defer keyword will download the script parallel to parsing the page and only execute it after the client has finished parsing. Now we can register our endpoint with our ASP.NET Core application. addEventListener ( " htmx:afterOnLoad ", evt => For example, if the script executes at the end of the tag, we can wrap all scripts with the following check.ĭocument. Since HTMX boosts only replace the contents of the tag, not the tag itself, I can add additional metadata to the DOM element that survives while the page session is still active. So how did I accomplish that? Scripts Within The Body Tag The goal is to update anti-forgery tokens and stop event handlers from being re-registered. Finally, for your information, it’s best practice to use elements, as ASP.NET Core gives forms a new anti-forgery token to use on submissions. Also, when working with ASP.NET Core anti-forgery tokens, as currently, the HTMX.NET library adds a global token to the tag to be used generally by POST requests. Additional scripts in the body will be reprocessed, leading to rerunning scripts (and potential re-registration of event handlers).įollowing the previous best practices of placing scripts just before the tag ends, these drawbacks become apparent.Any changes in the head are not automatically processed, except for the page’s title.While boosting has benefits, there are drawbacks you should be aware of: Boosting can limit client-side parsing to the elements in the tag while eliminating the need for requesting and reprocessing the element and all its resources, such as scripts and cascading stylesheets. HTMX can intercept any anchor-based web request and then process the response, replacing the page’s existing element with the response’s version. In practice, boosting requires no changes to the server-side implementation but can increase perceived user performance on the client. While seemingly simple, this approach is robust and used by organizations like GitHub and the Ruby on Rails community. In simpler terms, HTMX works with HTML fragments and replaces DOM elements based on an HTML server response. HTMX is a client-side library that takes a hypermedia approach to manage user interaction between the client and the server. In this post, I’ll discuss how to work with anti-forgery tokens and some techniques I’ve taken to help mitigate the issues you might run into when working with HTMX boosts and ASP.NET Core security measures. It works great, but I must admit that HTMX is doing much of the heavy lifting regarding developer experience it’s incredible! That said, my library (HTMX.NET) helps smooth out some of the edges that come with integrating the two parts of the experience: ASP.NET Core and the HTML UI. I maintain an ASP.NET Core enhancement library focused on integrating HTMX naturally into your web development workflow. Pay with your iPhone using Face ID in stores, within apps, and on the web.Enabled by TrueDepth camera for facial recognition.Wide color capture for photos and Live Photos.Slo‑mo video support for 1080p at 120 fps.Take 8MP still photos while recording 4K video.Cinematic video stabilization (4K, 1080p, and 720p).Slo‑mo video support for 1080p at 120 fps or 240 fps.Optical image stabilization for video (Main).1080p HD video recording at 25 fps, 30 fps, or 60 fps.4K video recording at 24 fps, 25 fps, 30 fps, or 60 fps.HDR video recording with Dolby Vision up to 4K at 30 fps.
Evolutionary speaking, these hypotheses would hold only if our ancestors had faced a specific adaptive challenge that the behavior of producing or consuming fictions would have specifically solved ( Tooby and Cosmides, 1992). Notably, it has been argued that consuming fictions leads to acquire fitness-related knowledge ( Sugiyama, 2001 Smith et al., 2017 Schniter et al., 2018 Nakawake and Sato, 2019 Sugiyama, 2021b), self-regulate one’s emotional states ( Schaeffer, 1999 Gottschall and Wilson, 2005 Martin et al., 2018), simulate fake scenarios to be better prepared to face the real world ( Tooby and Cosmides, 2001 Sugiyama, 2005 Mar and Oatley, 2008 Bloom, 2010 Gottschall, 2012 Clasen, 2019 van Mulukom and Clasen, 2021), or attract sexual mates ( Miller, 2001). The Adaptive Hypotheses (and the Problem of Specificity)Ī common view in behavioral approaches to literature is that the capacity to tell stories is adaptive ( Gottschall and Wilson, 2005 Carroll, 2012). Why fiction, then? Why did narrative fictions appear? Why are they appealing? And why are they more successful in modern societies? We first review a set of current hypotheses before proposing the “entertainment hypothesis,” which posits that fictions are best seen as entertainment technologies. In evolutionary sciences, the question is framed as followed: “How can it make evolutionary sense that members of a species successful enough to reshape the earth spend so much time in telling one another stories that neither tellers nor listeners believe?” ( Boyd, 2018). Are such behaviors of producing and consuming narrative fictions biological adaptations, or by-products? How do narrative fictions culturally evolve? There is little consensus, nor any evidence of a search of consensus, as to how and why narrative fictions emerged in human cultures. Yet, the questions of the origin and evolution of narrative fictions have constituted a puzzle for decades. The recent massive success of streaming platforms for films and TV series, such as Netflix and Disney+, is yet another cue of this far-reaching cultural phenomenon. According to the latest estimations, the film industry and the book industry are worth more than 100 billion dollars worldwide each ( Motion Picture Association, 2020), and the video game industry is worth 200 billons dollars alone ( Accenture, 2021). The production of narrative fictions has risen too, exponentially, both in number and in revenue, to tremendous levels. For instance, humans in 22 different countries spend on average more time watching TV than doing sport, shopping, attending events or even seeing friends ( Our World in Data, 2020). People all around the world spend an enormous and growing amounts of time consuming them, in the forms of novels, films, TV series, video games, manga, or theatre plays. Narrative fictions are the hallmark of modern culture. This hypothesis explains why fictions are filled with exaggerated and entertaining stimuli, why they fit so well the changing preferences of the audience they target, and why producers constantly make their fictions more attractive as time goes by, in a cumulative manner. To reconcile these two views, we put forward the hypothesis that narrative fictions are best seen as entertainment technologies that is, as items crafted by some people for the proximate goal to grab the attention of other people, and with the ultimate goal to fulfill other evolutionary-relevant functions that become easier once other people’s attention is caught. But humans reap some fitness benefits from producing and consuming such appealing cultural items, making fictions adaptive. We argue that current conflicting hypotheses are partly wrong, and partly right: narrative fictions are by-products of the human mind, because they obviously co-opt some pre-existing cognitive preferences and mechanisms, such as our interest for social information, and our abilities to do mindreading and to imagine counterfactuals. Yet, the question of the origin of fictions has been an evolutionary puzzle for decades: Are fictions biological adaptations, or the by-products of cognitive mechanisms that evolved for another purpose? The absence of any consensus in cognitive science has made it difficult to explain how narrative fictions evolve culturally. Such behaviors are expanding at lightning speed in modern societies. In their free time, humans read novels and comics, watch movies and TV series, and play video games: they consume stories that they know to be false. Narrative fictions have surely become the single most widespread source of entertainment in the world. To do this, make sure all of your text is selected, then click the 'Type' dropdown menu at the top of the screen and scroll down to 'Create Outlines'. Once you have your design set up exactly the way you want it to look when it's printed, you're going to want to convert all of the fonts used in your design to outlines. Now you can use your sketch as your visual guide to layout your text and images. Click 'Create' and you'll be taken to your empty artboard set up to your specifications. Make sure your dimensions are measured in inches, as that's what we use for all of our products, and enter your height and width. You'll want to start from scratch with a new layout. When you open Illustrator, you'll have the option of creating a new layout from scratch or opening a previous file. Remember those dimensions you wrote down of the full space you want to cover? Those will be the dimensions you enter in for your Artboard in Illustrator. Setting up Your Design in Adobe Illustrator There are a lot of different design programs you can use, but for this purpose we're going to focus on using Adobe Illustrator. Now, you can start setting up your design. If you plan on including a logo or image in your design, draw an outline around where you plan to have that image in your layout. You don't need to write anything out if you don't want to, but having those lines in the space will come in handy once you add your text to your design. Do the same thing for the other lines of text, like store hours, contact info, slogans, etc. Lightly draw that top line in a similar curve within your sketch space to represent your business name. Let's say you know you want the top line to be your business name and you want it to be slightly curved across the top. Then, draw thin lines in your space to represent where your text will go. For example, if your space is a 36 x 24" rectangle, you'll want to sketch out a rectangle that's similar in proportion to that space. You don't need it to be the exact size of your application space, but you want it to be at least the same relative shape. The best option is going to be if you draw out a shape similar to the shape of the area you need to cover. You're just using it as a layout guide for setting up your design. This doesn't have to be fancy or beautiful. Next, you'll want to sketch out your design. You'll be able to change the overall size later once you've finalized your layout. If you're not sure of the exact size you want your print, but you know the space you want to fill is 36" wide and 24" tall, use that as your measurement base. This will be your starting point for your design layout. - which program you intend to use to set up your designįirst, measure the height and width of the space you're wanting to cover.- the basic layout of how you want your design to look.- the overall dimensions of the space you want to cover.There are a few important factors you're going to need to know up front before you get started setting up your design: We win, who cares about whatever happened in the game." "Before every game, we share a moment and. "'Win over everything,'" Reaves said Schroder would tell him, time and time again. "He's one of the best teammates I've met," Lakers guard Austin Reaves told ESPN.ĪS REAVES ENJOYED a breakout season in his second year in the league, he developed a nightly ritual with the 10-year veteran, Schroder. But, as often was the case during his second stint with the Lakers last season, his impact went far beyond the numbers. The box score showed Schroder with 3 points and 5 assists. led by 16 points at the time and would push that lead to as many as 24 in the fourth quarter en route to derailing the Warriors' repeat title bid. It was Schroder's second tech of the game - he received one in the first quarter for arguing a call when he and Green got tangled up - so he was disqualified. As he let out a roar and inched his body closer, Green pushed the basketball against Schroder's forehead - causing a double technical foul to be called. That's when Schroder intervened to confront the Warriors forward. Green fouled Davis by raking him across his arms to prevent another sure bucket from the Lakers big man. Davis scored on an alley-oop from James and then, as soon as he landed from the dunk, stole the Warriors' inbounds pass right next to the basket. Sure enough, Schroder earned his ejection midway through the third quarter. "'Just match my energy, follow me, and Draymond tries anything, I got it, don't worry. "I told him, 'Listen, this game is going to be different,'" Schroder recalled. Much like the way the Lakers' coaching staff sensed a change was needed and inserted Schroder into the starting lineup over Jarred Vanderbilt that night, Schroder felt he needed to bring a little extra to help his team avoid a Game 7.Īnd so during pregame warmups, Schroder found Davis - who was still regaining his bearings after inadvertently being elbowed in the face by Kevon Looney two days prior - and assured him that Green wouldn't be punking the Lakers again. begins to assemble next season's team starting Friday when free agency begins.Īnd it's hard to imagine a bigger proving ground than Game 6 against the Warriors as evidence that Schroder belongs with this group. His fit was so much better the second time around that Schroder could be an indispensable player when L.A. He learned from his first failed attempt at it in 2020-21. His job was to complement their talents and help make the Lakers greater than the sum of their parts. Schroder knew both would bring their best to try to close out the series and reach the Western Conference finals after all, the All-Star duo already won a title together in 2020. It's not that he doubted Davis' or James' competitiveness. Sometimes it gets tough, they don't want to really serve back." "AD, obviously, him and Bron got a good relationship off the court. "Draymond was bullying us, basically," Schroder told ESPN. With Davis leaving the loss early with a head injury and the star's status uncertain, Schroder decided he needed to beat Green at his own game in Game 6. He also saw the way Green carried himself, puffing his chest out, talking trash, letting loose, feeling free. He saw Green putting up 20 points, 10 rebounds, 4 assists and 2 steals in the Warriors' 15-point win that pulled them back within 3-2, heading to L.A. Schroder pored over game tape from the Lakers' Game 5 loss. The defending champion Warriors were on the ropes, and Schroder - all 6-foot-1, 172 pounds of him - was intent on delivering the knockout blow. I'm going at Draymond,'" Lakers forward Anthony Davis told ESPN. The snapshot from the Los Angeles Lakers' eventual series-clinching Game 6 of their second-round bout with the Golden State Warriors captures the point guard in a pose that's intense, determined, preening - and, as it turns out, premeditated. You have reached a degraded version of because you're using an unsupported version of Internet Explorer.įor a complete experience, please upgrade or use a supported browserĭennis Schroder waits to see if the Lakers appreciated his second stintĭENNIS SCHRODER - fists cuffed, arms flexed, brow furrowed, eyes bugged and mouth stretched open - stares down Draymond Green. Thank you for taking time to watch our films, trailers and see what our couples say about us. We offer all of our couples a simple, itemized, build your own media package for your budget with lots of products that you can add even after your wedding has been captured.įind out why couples have chosen us to be a part of their wedding day. We utilize all of the latest in modern photography and filmmaking technology to deliver the best in visuals, storytelling and sound. As a bonus we specialize in photography and videography for our couples if you would like just 1 team to capture it all.įor those of you with multi cultural heritage & traditions, A Moment To Remember has captured beyond traditional Western to Filipino, Indian, Persian, African, Chinese, Swedish Wedding Celebrations.ĭepending on the scope of your wedding we have the ability to capture your wedding anytime, anywhere with the experience, the quality and gear that you would expect from a professional media team all while not intruding on your wedding day activities. If you want to go beyond your wedding day we love to capture what makes you a couple by capturing your hobbies, likes and story of you as a couple and integrate that into your wedding film and photos. With our thousands of hours of experience capturing the most intimate to the most luxurious weddings across the globe, "A Moment To Remember"specializes in capturing the smallest of details of your wedding day story with a look inside the days events from multiple perspectives. Not many can tell that wedding day story through artistic eyes with their couples wedding day. Many people can take a picture of your wedding by pulling out their phone. We want to honor your wedding story by capturing your love with "A Moment To Remember" We know that you put your heart & soul into this wedding by making it unique, memorable, and reflective of your own personal tastes. We would like to thank you for your interest in our wedding cinematography and photography. I am Ryan Reedy, founder of A Moment To Remember along with my wonderful wife, Kit Reedy. Award Winning Wedding Films & Photography You may return a defective, faulty, damaged, or incorrect item for a full refund of the price you paid, including original delivery costs, Import Fees Deposit and a credit of S$30 to cover reasonable substantiated delivery costs associated with returning the item(s) to us. If we receive your returned item(s) after 45 days from receipt of delivery, we may deduct a 20% restocking fee from your refund. Please note that it can take up to 15 days for an item to reach us once you return it. Change of mind returns within 30 days of receipt of delivery are easy with our online Returns Support Centre. Unless otherwise stated, original delivery costs, Import Fees Deposit and return shipping for change of mind returns are not refunded. 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Unless otherwise stated, original shipping charges will not be refunded on returns due to customer choice/error. Replacements are only available for items that are sold and fulfilled by Amazon SG – see About Replacements and Amazon.sg Refunds Policy.ĭamaged/defective or any Amazon error returns will receive a full refund including a refund of original shipping charges. When you return an item, you may see an option for a refund or replacement. Products are returnable on Amazon.sg within the 15 day return window for any reason on Amazon.sg. Video Games (Accessories and Games) 15 Days Returnable Why do they put it there, why is ghosted out? What are you doing wrong? Well here is what happens. Now when I click on this and I combine any one of these modes here this little expand button right here, it never seems to become active. These get a little bit obscure here, but for the main part we're gonna go through all of our different shape modes. I've got my outline of them, and then I've got minus back. I've got my crop which is very much as going in and doing the unite there as well. I've got my divide, I've got my trim, I've got my merge which is the same thing as this. At the bottom are different Pathfinder modes here, we have divide, and what divide will do is divide will break it apart so that we can break it into multiple shapes without losing anything from those resulting shapes. Even more so that's necessary is when we get into multiple shapes or breaking objects into multiple shapes everything that we do so far is going to result in one solid shape. It doesn't create a white container in there. This actually creates a clear area, so if you put it over some place else you can actually see through this object right there through the middle. The donut tool because what happens when you put two objects together, it cuts out a hole in the middle of those two objects, you put two circles on top of each other, and the resulting object is the donut. So this is the resulting overlap or the intersection of the two of them wherever they are they overlap and that's what you get. Sorry, that's not the donut tool, you'll see why. Third one is going to be what I call the donut tool or the intersect, and what that does is that wherever those objects cross over this is what's gonna be left. Whatever's in front, whatever's on top goes away and the resulting shape is what's left. Next one here in the Pathfinder tool is gonna be minus front. I'm doing Command Z in between here so I don't have to keep redrawing these shapes. This case the darker box on the lighter blue box, I click the add or the unite, it's going to put them all together darker boxes on top, those are the attributes you get. The way this works whatever object is in front of the other object that is the one that is gonna get all the attributes inherited. Select the objects, and in the Pathfinder tool we're gonna walk through these pretty basically, unite or add, put them all together, you click and it literally creates one solid shape out of the two of them. Two objects here, two or more objects, you're going to need two or more objects when you're using the Pathfinder because they are going to allow you to add, subtract, multiply, divide, spindle, fold, mutilate, whip, prob down, shape, or moisturize, we can do it all with the Pathfinder tool. And we're gonna cover what changes and what goes South when we are doing the Pathfinder. Once you introduce strokes with the containers too when you use the Pathfinder a lot of things chan. I'm gonna start with just a very simple container and when I'm doing these I'm only doing these objects with fills. So a couple of things that I wanna show you right off the bat here on how we're going to use the Pathfinder tool and what certain objects or the way things can work. So that partial list that we got and then my list of all these things we're gonna start banging these infographics out like you cannot believe, left, right, and center. So what I've done so far I've touched on just a few things with the Pathfinder tool, but there's so many things that we're gonna use the Pathfinder tool for and these are it. So Pathfinder tool, under your Window menu right there, your Pathfinder tool, absolutely necessary when we're doing a lot of these shapes because again, as we're going through and doing this we're not really doing drawing or illustration, we're literally doing construction. Outline - This function divides the shapes across their intersecting lines and turns the solids into stoked paths, or outlines (hence the name.The Pathfinder Tool and Adobe Illustrator By taking the shape of your foreground and masking the background shape only in that area. For example, with merge, if your foreground element also has a stroke around it, when selecting it and the background element merging will remove the stroke entirely and cut the paths where they intersect.Ĭrop - this function works a lot like a clipping mask. Merge - this function works a lot like trim, and to the naked eye they seem almost exactly identical except for a few slight differences. The Trim tool is ideal when preparing vector designs for vinyl cutting and screen printing, it works by cleaning up lines and overlaps throughout the design! Trim - this function TRIMS the background shape with the foreground shape. Six functions that are listed as true pathfinder optionsĭivide - this function ultimately divides the shapes you have selected among their intersecting lines You can still change the input's value, or hide an input or delete an input.Ĭlick the Spin button from the random wheel to start spinning the wheel. All your existing inputs are also displayed and allowed for copy-paste. Use the view/import inputs tool which can directly add a list of text inputs. Insert the image input by clicking the image input button. Insert the text input one by one by clicking the + button or return key from your device. Below are the few steps for using the spinner to pick a random choice. It has many features which make decision-solving fun. Insert inputs, spin the wheel, and get the result. There are lots of games to choose from, so to help new players on their way we’ve compiled a list of the Top 5 Bubble Shooter games that have received the highest rating from our guests.Picker Wheel is a fast and easy random picker in only 3 main steps. The player must help the hero – a little devil dressed in a trenchcoat - run under the bouncing bubbles and pop them by shooting up and splitting them into smaller bubbles until they pop. Bubble Struggle, also known as Bubble Trouble, is a popular bubble shooter game designed by Kresimir Cvitanovic. The player starts with just one bullet, but can collect many more in the course of the game. The number on each bubble represents the number of times the player must hit that bubble to pop it. 99 Balls is a series of games in which the player can fire little round bullets at a sequence of numbered bubbles. New bubbles will form all around the central cluster if the player misses too many shots. In Bubble Spinner games, the bubbles are attached to a spinning core in the middle of the field. For example, Bubble Spinner, 99 Balls, and Bubble Struggle. There are a number of variations this type of bubble shooter game. Bubbles that become detached from the other bubbles because the player has popped all the bubbles that surround them, will also vanish. Once the count hits zero, a new row of bubbles will appear at the top of the screen, pushing all the existing bubbles further down. If the player misses, one bubble will vanish from the bubble-count at the bottom of the screen. The player can pop the bubbles by grouping together clusters of three or more of the same color. The goal is to pop the bubbles before they reach the bottom of the screen, and get so close to the cannon that the player can no longer aim and shoot effectively. Sometimes there will be a swap symbol next to the cannon, allowing the player to swap these two bubbles around. The players cannot select which bubbles are put in the cannon, but they can see which bubble is already inside the cannon and which one will be loaded next. Random bubbles will be loading into the bubble cannon. At the bottom of the screen is a bubble cannon, which the player can use to aim and shoot. The rectangular field is filled with random bubbles. Below, we’ve provided some explanation about the general rules, set up, and objective of the most popular variation of the game, followed by some information about a handful of specific rule variations players will come across in our games catalogue. The rules of Bubble Shooter games are simple and intuitive, but may vary a little bit for each individual game. The game became very popular and other game developers soon started to create their own versions, such as Snood ( Dave Dobson, 1996), Bubble Shooter ( Absolutist, 2002), and Frozen Bubble (2002). Bubble Shooter games first became popular in the mid-1990s with the release of Taito’s arcade game Puzzle Bobble (also known as Bubble Buster or Bust-a-Move). There games are visually appealing due to the brightly colored bubbles, which sometimes also contain pattern or funny little creatures. What are Bubble Shooter games?īubble Shooters or Bubble games are a variation on tile-matching games, where the square tiles are replaced with sticky bubbles. For anyone who’s not sure where to start, we’ve provided some more information below, including how to play these games, the history of bubble games, and a Top 5 best Bubble Shooters selected by our players. All of these games are browser games, and can be played directly by visiting the site and tapping on a game, without having to download anything. Keygames offers a large collection of free Bubble Shooter games. |
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